/*
** InitTextures
**
** Initialize an OpenGL texture.
*/

#ifndef _INITTEXTURES_H_
#define _INITTEXTURES_H_

#include <OpenGL/gl.h>

/*
** InitTextures(name)
**
** Create an OpenGL texture object initialized with the contents
** of a supplied texture image file.
**
** Arguments:
**	filename	pathname to the file containing the texture image
**
** Returns:
**	On success, the texture ID
**	Else, prints an error message and exits
*/

GLuint InitTextures( const char *filename );

#endif
